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Krutch525 wrote:Thank you for the information. I would like this custom stat to apply across any of the hundreds of filters I use. For each scenario, I would rather not have to make an individual "action profit" stat. I have been told it's not possible in PT4's engine.
Krutch525 wrote:For the River Probe scenario, I am trying to make a column so it will start the sum counting 'amt_won' at time of river probe but I keep getting 'invalid SQL':
if[cash_hand_player_statistics.flg_t_probe,(cash_hand_player_statistics.amt_won + cash_hand_player_statistics.amt_bet_p + cash_hand_player_statistics.amt_bet_f) / cash_limit.amt_bb, 0]
sum(if[expression, then, else])cash_hand_player_statistics.flg_t_bet AND lookup_actions_f.action LIKE 'X' AND lookup_actions_p.action NOT LIKE '%R' AND cash_hand_player_statistics.flg_p_face_raise AND ((cash_hand_summary.cnt_players >= 3 and cash_hand_player_statistics.val_p_raise_aggressor_pos < cash_hand_player_statistics.position) OR (cash_hand_summary.cnt_players = 2 and cash_hand_player_statistics.flg_blind_b))H2N wrote:Action Profit of a specific action in a specific hand equals the difference between our stack size at the end of the hand and our stack size right before the action.
(cash_hand_player_statistics.amt_before + cash_hand_player_statistics.amt_won) - (cash_hand_player_statistics.amt_before - cash_hand_player_statistics.amt_bet_p - cash_hand_player_statistics.amt_bet_f)Return to Custom Stats, Reports and HUD Profiles
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