Pop-up Stat Filling Strategy / Priority

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Pop-up Stat Filling Strategy / Priority

Postby oracle3001 » Sat Sep 01, 2012 4:37 am

Obviously I don't know the exact strategy that PT4 uses to fill stats, but from what I understand / witness the pop-up stats are essentially filled on "request" i.e the first time you click to reveal the pop-up panels. The always visible stats show near instantly, but I am having problems with wait times for the pop-ups. Villains I have a lot of hands on, their pop-ups can take so long to fill that if I was to wait I would run out of time to act.

Now what I find is this work perfectly well for villains I only have < 1000 hands on, but for regs who I play day in day out, what I end up doing is when I get a second clicking one of their pop-up panels to kick the request off. Also, I note that even when a villain has their stats filled on one table, it doesn't transfer this data to the same villain sitting at my other tables.

A couple of suggestions.

1) That PT4 looks at villains sitting at tables and those who have a lot of hands (it must know as it the always visible #hands stat is showing), in a period where there is low postgres usage it sends a request to get some or all of the stats required for the pop-up.

2) One a villains stats have filled on a particular table, it transfers this data to all other known instances of the villain playing at other tables at which the active player is involved.
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Re: Pop-up Stat Filling Strategy / Priority

Postby WhiteRider » Sat Sep 01, 2012 12:40 pm

You're right that popup requests are done on-demand.
If you're using custom stats this can take a little time to populate the popup, but built-in stats are cached and should appear pretty quickly.
Regardless, I'll pass on your comments to the development team.
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Re: Pop-up Stat Filling Strategy / Priority

Postby oracle3001 » Sat Sep 01, 2012 3:16 pm

I have 1 or 2 custom stats in the pop-up, but it isn't the case that everything else fills then those slower requests fill afterwards, or even that one pop-up panel fills separately from / before the rest. It appears that whatever request is sent to postgres is for an all or nothing return of all stats contained in all pop-up panels associated with a particular villain on a particular table. Which is I find it interesting that given all that work takes place, it needs to be repeated for the same villain on a different table, rather than passing that data on.
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Re: Pop-up Stat Filling Strategy / Priority

Postby kraada » Mon Sep 03, 2012 4:29 pm

I would expect that data to be available for a Villain no matter on what table - the custom stats should populate separately than the built in ones, that is true. Could you send us a log with the query times? That would help us in figuring out what's causing this behavior for you.
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Re: Pop-up Stat Filling Strategy / Priority

Postby oracle3001 » Mon Sep 03, 2012 5:05 pm

Will do.
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Re: Pop-up Stat Filling Strategy / Priority

Postby oracle3001 » Mon Sep 03, 2012 5:24 pm

ticket - 126380

Custom stats definitely don't return separately for me. It is all or nothing on pop-up stats.

Just tried this using observed tables on stars.fr only. The time to fill pop-ups definitely increases when I am actually playing hands.

I first called for pop-up stats of reg 1 on a table. I have 30k on villian, took about 10-15s to return. Then I clicked on same player on another table, no stats there, another 10s for this pop-up to fill.

Repeated with another reg, who I have 60k hands on. Took 15s to fill pop-up stats. Again, clicked on same player on another table, no stats.

Repeated for reg 1 & 2, same timing / experience.

Final reg, 85k hands, took nearly 30s to fill.

As stated above it takes longer when I am actually playing, such that for instance the reg I have 85k hands on can take upto a minute to fill. The reason I know this is I have sat and waited for it to fill when trying to make a decision and my have in the end was folded after the initial decision time + a full time bank was completely used up.
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