HUD Stats visible/hidden based on on condition

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HUD Stats visible/hidden based on on condition

Postby PeteX » Sat Aug 25, 2012 5:04 am

It would be nice to have the ability to set a particular stat or maybe rather a stat group visible/hidden based on some condition. For example, when playing a 10-player SNG, I would like to have certain set of stats visible on the early phase of the game but when getting to HU (and maybe to ITM or bubble as well), I'd like to change most of the stats. This would be nicely doable if I could do say, one stat group for early game and a different stat group for HU and then set some condition based on e.g. player count to set one stat group visible and hide the other stat group. This way I could have all the relevant stats for the current situation on the table.

Alternatively this could be done by switching HUD profiles on the fly, i.e. I would have "SNG Early Game"-profile and "SNG HU"-profile and then I would just condifure the first one to be showing with >2 players on the table and the second one with <=2 players on the table. I think this would be easy to do with the current system of configuring which HUD profile to select to which table, but modifying it so that one could pick the options to select profile mid-game, not just when a new table opens.

Of course one can switch the HUD-profile manually as well, but with multitabling, it's a bit of a drag to do something that would be extremely easy to do automatically as well.
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Re: HUD Stats visible/hidden based on on condition

Postby kraada » Sat Aug 25, 2012 10:12 am

This is the kind of request that sounds a lot easier than it in fact is. That said, I'll make a note of your request and bring it to the development team at the appropriate time.
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