hero stats vs villain

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hero stats vs villain

Postby widegap » Tue Jul 24, 2012 2:34 pm

I think it would be great to be able to (quickly) display hero's stats vs specific villain at the table based on the available data (overall data not just session stats).
By this hero can get a quick idea what his image is and adjust play. somehting like a button "display hero stats vs.: <drop down list opp at the table>
what do you think?
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Re: hero stats vs villain

Postby kraada » Tue Jul 24, 2012 2:40 pm

I'm not sure what you mean by hero stats against a specific villain. How would you calculate VPIP against a specific opponent? He's going to have seen your entire stats from this session, so your session image should be helpful here.
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Re: hero stats vs villain

Postby widegap » Tue Jul 24, 2012 3:36 pm

well I play against a specific villain. I have played maybe 10 hands in the session, but I have 200 hand on him in my DB.
consequently he has 200 hands on me (assuming he has anything.). This is of course significantly more than what the session is. I could define villain as hero and see now how he sees me. but this is not really way to go while you are playing several tables
a simpler way would be great.
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Re: hero stats vs villain

Postby kraada » Tue Jul 24, 2012 3:47 pm

We do not believe in versus hero stats - they provide an inaccurate picture and really do not work well for what you want. We will have a blog post about this soon. You can build vs hero notes though which are much more effective.
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Re: hero stats vs villain

Postby widegap » Tue Jul 24, 2012 4:13 pm

I do not mean vs hero stats. I dont not beleiver in those either.
I talk about my stat against villain. What I want is to get an idea about how villain see me based on the available hands, which may go beyond the session.
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Re: hero stats vs villain

Postby kraada » Tue Jul 24, 2012 4:40 pm

I see your point, and though it is not available, I'll make a note of it for potential future consideration. Though you would need to be very careful with this kind of data - as you would have no guarantee if or when he started paying attention to your play.
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Re: hero stats vs villain

Postby widegap » Tue Jul 24, 2012 4:50 pm

Thanks, and I also agree with
kraada wrote:Though you would need to be very careful with this kind of data - as you would have no guarantee if or when he started paying attention to your play.
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Re: hero stats vs villain

Postby COKE_MAN » Tue Jul 24, 2012 9:55 pm

I've written queries against the database to pull this info out when I am curious about it. I pulls the info for all players using a correlated subquery so I get it back similar to a report. It is a performance thing mostly as the query takes a little while to run and if you wanted to use info like this in the HUD (I know I would), it would probably be too slow to load and refresh. Although doing it against one villain at a time and caching it for HUD use *might* get it done, but I am not on the development team

The PT guys have always said these stats are of little use as you don't know who has a HUD and they are right in that regard, but in this day and age, I think we can assume a lot of the players have one so I am starting to disagree here. Especially against the ones that info like this would be useful. i.e. Against a 75/15 fish, who cares what your image is? He's not paying attention and you can just VB them to death. Against a reg that you have played several thousand hands against, however, he probably is using a HUD so maybe you want to know if he would see you as a light 3bettor or that you cbet too often. But I think it is only useful if you change your game up depending on the villain. If you play the same game against everyone, you can assume they all see you the same way.

I will concede that if someone has purchased a bunch of hands, you won't have any idea how many they have on you and so this can mislead you on those cases.
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Re: hero stats vs villain

Postby WhiteRider » Wed Jul 25, 2012 4:36 am

Both of your points are valid here - we don't know which of your hands the player has stats on, and retrieving data like that does come with a performance penalty so currently it isn't practical. It may be something we can can revisit at some point in the future.
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