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WhiteRider wrote:This is the column:
cnt_p_BB_fold_to_SB = sum(if[holdem_hand_player_statistics.flg_p_fold AND
holdem_hand_player_statistics.position = 8 AND (holdem_hand_summary.cnt_players - holdem_hand_player_detail.val_p_raise_aggressor_pos) = 1 AND holdem_hand_player_statistics.flg_blind_def_opp,1,0])
It's not actually checking "holdem_hand_player_detal.val_p_raise_aggressor_pos = 1" as you say, it's checking:
(holdem_hand_summary.cnt_players - holdem_hand_player_detail.val_p_raise_aggressor_pos) = 1
This is because (IIRC) the val_p_raise_aggressor_pos doesn't use 8 and 9 for BB and SB yet, it uses the absolute position off the button.
e.g. at a 6 player table, the SB's absolute position is 5 off the button, which is cnt_players - val_p_raise_aggressor_pos = 6 - 5 = 1.
When I first discovered this I was told that it would be changed to bring val_p_raise_aggressor_pos into line with the other position fields and use 8 and 9 correctly, but I don't think it's been done yet.
WhiteRider wrote:
This is because (IIRC) the val_p_raise_aggressor_pos doesn't use 8 and 9 for BB and SB yet, it uses the absolute position off the button.
e.g. at a 6 player table, the SB's absolute position is 5 off the button, which is cnt_players - val_p_raise_aggressor_pos = 6 - 5 = 1.
WhiteRider wrote:The position counts the other way.
Button=0, cutoff=1, etc.
This is exactly why for all the other position stats the BB is always 8 and SB always 9, and the aggressor position will be changed to match this.
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